Changelog

 Changelog :

This is changelog page of every update on simple warfare II. All things that updated changed / improved will be listed here.

Current Changelog :

Simple Warfare II v2

things that added are:

-Ak47

-Aug A3 tac & Basic 

-improved first person gun position 

-added new looking at target animation of gun on third person

-New custom particle for gun

- 3 new structure (military tent, watchtower, and ruined truck) each structure have their type of loots

-Bandit from SW 1  (hostile)

-Survivor but with melee weapon, you can trade with him an AK47 

-fixed some bug (grenade explosion and lightblock that can remove small block)

-improved tpp animation and fpp gun position

-fixed broken gun texture (fixed by pink demon) 

-new craftable and upgradable gun (aug a3) 

-Lower the resolution of 2d texture cuz its caused lags 

-change the simple warfare 2 logo position 


Simple Warfare II v3 

Things that added : 

-Revamped soldier
-Soldier now can be tamed using gold ingot
-Improved Soldier's Behaviour (Reload, Melee attack, and Run)
-Added enginer 
-Added 3 Raw scrap
-Added 3 new Scrap that can be ingredients to craft
-Added fuel Machine
-Added Scrap recycle 
- Added 2 new vehicle Heli and Humvee 
-Added Turret with bullet system 
- New Juggernaut : Black Juggernaut
- Added new Zombie : Crawler & Boomer 
- All ground vehicle like police car and humvee now have fuel system
- new loot
- New structure
- Wasteland Biome 
- Dead Body is no longer attacked, only walker will attack dead body
-NEW MP5 TAC AND MP5 WEAPON
- New ability for entity
- Cone and Barrel (Decorative Block)
- Call Backup (calling heli that will deploy soldier and black juggernaut)
- Flare Bomb that will attract zombie with his smoke then explode in 10 second
- Added technuke : Summon nuke from a laptop (not perfect)
- New Melee Weapon : Tactical Knife/Military Knife
- New Bullet Recipe : SMG mag, smg bullet, etc
- Increased Damage of m4a1 tac from 6.5 to 7.5

maybe there is still more thing that i forgot to list

DyingDayChangelog

Dying DayZ 1.3

  • Revamped some gun, change the model from low poly into mid-poly
  • Added new vehicle Dirtbike
  • New 2 Hostile entity (Blob and Mad Scientist)
  • Added 3 new Guns (M1014, Barret M82, and UMP 45)
  • New Gun Attachment system features
  • Added new armor set with on/off night vision helmet
  • Removed Money, change it into 3 new scrap (Metal, Plastic & Electronic Junk)
  • New Food and recipe
  • New structure with new loot (file block, elite box and attachment box)
  • Trash-can now lootable
  • Added air support backup feature
  • Fixed multiplayer bug issue when using silencer and foregrip attachment
  • Reduced lag and more optimized particle to avoid frame drop
  • Balanced all entity spawn rules, now infected cant spawn inside your base and light place
  • Reduced 80% all kamikaze variant spawn rate.
  • Increased Hazmat officer spawn rate
  • New tradeable Items and removed HK G36C from hazmat trade list.
  • Improved UI 
Dying DayZ 1.3.1
  • Separated the structure file into new behaviour pack for 1.20.41+ update (removed structure file on main pack)
  • Improved HK417 model and animation
  • Added new attachables for glock (9mm Silencer, RedDot Sight, and Flashlight)
  • Rejumbled Spawn rates of structure
  • Fixed HK417's Grenade launcher problem (using 2 Gl bullet for 1 shot now fixed)
Dying DayZ 1.4
  • Added new structure (factory)
  • Added FN SCAR (Attachables)
  • Added AK-47 Mod/Classic (Attachables)
  • Added 4 new grenade launcher bullet (basic, fire, poison, and special)
  • Added airdrop and flare-gun
  • Rifles, Shotgun, and Snipers now can be attached to character's shoulder by holding it on slot 9 hotbar
  • Laser now can be attached to Aug A3
  • 2 secret attachment (Can you found it?) clue : scope and mag and can only be used in 1 gun only
  • Added new attachment for handgun (9mm Silencer, Flashlight, and Red-Dot Sight)
  • Added inspect animation for pistol
  • Added 3 new raw can food : Sarden, Soup, and Pop Mie
  • Added Stove, used to cook raw can food
  • Added Flamethrower and Gas
  • Balanced lootdrops
  • Added Molotov (Craftable)
  • Added Police and Infected Police
  • Added flame juggernaut
  • Added Enginer (Scrap Trader)
  • Added Riot
  • New Armor set : Riot Armor
  • New Infected : Smacker
  • Replaced Striker into Double Barrelled Shotgun
  • Added new Rusty truck
  • New vehicle : Truck (Door Function)
  • Revamped Soldier and Hazmat
  • Improved Soldier's Behavior
  • Useless item : Deagle Barrel
  • Truck and fregon now immune to magic damage

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